Top 7 Meeting Icebreakers
By Amy Linley
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Getting people comfortable in a group setting before a team meeting can be the best investment of ten to 15 minutes of time that you can make. Ice breakers get creative juices flowing, can increase the exchange of ideas, establish team identity, and create a sense of community. All of these items are important in forging top productive teams. But how do you get people to participate and not feel uncomfortable with an ice breaker?
- Brainstorm!: Break the meeting into teams of four or five. Give each team a topic. Pick topics that are fun and simple like, "What would you take on a trip to the desert?" or "List things that are purple". Give your teams two minutes, no more, and tell them "This is a contest and the team with the most items on their list wins." Encourage the teams to write down as many things as they can and not to discuss anything, just list things as quickly as possible. At the end of two minutes, the team with the most items on their list wins! This helps people to share ideas without fearing what other people will think.
- Same or Different: Divide the meeting into teams of three or four and give each team a large sheet of paper and then give each person a different colored marker. Have each person draw a large oval such that each oval overlaps with the other ovals in the center of the piece of paper. Give the group or groups, a theme that pertains to your meeting objectives. Ask the participants to write down at least five or more entries in the non-overlapping and mutually overlapping areas of their ovals. Give them five minutes, no more than that, to talk about their similarities and differences and write them in their own ovals on the paper. If there is more than one group, compare results and identify common themes in both parts of the diagrams and what light these similarities and differences shed on the purpose of the meeting. This helps team members develop an understanding of shared objectives and in a non-confrontational way learn how their views differ from others in the group.
- Fact or Fiction: Have everyone write down three surprising things about themselves, two of which are true, and one of which is made up. Each person, in turn, reads their list and then the rest of the group votes on which "fact" they feel is the "false" one. If the group does not correctly pick a person's made up "fact", then that person wins. A group can have more than one winner. At the end, the whole group votes on which of the "winners" of the final round, had the most deceiving "fact". This helps people get to know and remember their colleagues.
- Free Association: The object of this ice breaker is to have small groups generate as many words or phrases as they can that are related to a particular topic that focuses on the objective of your meeting. Give the group or groups a key word you want them to associate with and then give them two minutes to list, as quickly as possible, as many words or thoughts that pop into their heads. For example, if your company is trying to decide on whether to reduce travel and increase the use of teleconferencing, you might use the word "teleconferencing" and have people list as many words or phrases they can that they associate with the key word. For example they might say: "saves money", "saves time", "impersonal", "need to see other people", "get distracted", "sound quality". This reveals what people are thinking, similarities in viewpoints, and possibly even problem areas or topics that need addressing or further discussion.
- Nametags: Prepare nametags for each person and put them in a box. As people walk into the room, each person picks a nametag (not their own). When everyone is present, participants are told to find the person whose nametag they drew and introduce and say a few interesting things about themselves. When everyone has their own nametag, each person in the group will introduce the person whose nametag they were initially given and mention something of interest about that person. This helps participants get to know and remember each other.
- Desert Island: Group people in teams of five or six and tell them they will be marooned on a desert island. Give them 30 seconds to list all the things they think they should take and each person has to contribute at least three items. At the end of 30 seconds, tell the teams they can only take three things. Have the person who suggested each item on the list tell why they suggested it and defend why their item should be one of the chosen three. This helps the team learn about how each of them thinks, get to know each other's values, and how they solve problems.
- Commonality Plus: Group your meeting participants at tables. At each table ask the group to list ten ways that everyone in that group is similar. Let them know that they cannot list body parts or clothing and that what they select cannot have anything to do with work. One person at the table should be tasked to make their list. At the end of your time limit have the group share their list with all meeting members. This is a great opportunity for your meeting attendees to learn about each other's hobbies, families, and common interests.
Amy Linley gives practical and usable advice regarding communication and meetings at AccuConference.
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Article Submitted On: November 01, 2007